The Musings Of An Opinionated Sod [Help Me Grow!]


Modern History …
August 1, 2023, 7:45 am
Filed under: Airports, Brand, Childhood, Creativity, Cynic, Gaming, Holiday

Another month forward with a totally un-topical post.

Kinda.

So a while back, I was walking through Heathrow Airport and saw this …

A Top Trumps vending machine.

Top. Bloody. Trumps.

Don’t get me wrong, I love Top Trumps … hell, we even made some for a project cynic had with NASA … but I was surprised as hell to see a vending machine dedicated to them.

Of course they’re perfect plane/holiday material … but in a smartphone world, it was still a surprise to see them because they’re proper old school.

Mind you, so are Rubik’s cubes – which in a few days, you’ll read a post about – so maybe there’s a growing desire to get back to more simple but immersive stuff.

Maybe.

Whatever the reasons, I liked it and I like the line on the side of the machine: “Whatever you’re into, so are we”.

OK, so they could have dropped ‘so are we’ – and not just because it would make it sound better – but I like they’re basically communicating that they see everyone, regardless what weird shit they may be into. Better yet, they do.

OK, so while they definitely don’t have a pack for everything people are into [ahem] there’s an incredible range [see the Spitting Image pack] and there’s the chance to make your own, which would have been great if they had that 20 years ago, ha.

So well done TT … you may be old, but you’re aging better than most. Me for a start.

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The First Is Always Misunderstood …

The photo above was taken by me in June 2006.

So sixteen years ago.

I found it recently in my flickr file.

I don’t know if I ever used it for a post.

I’m not sure where I took it – though I assume Singapore airport.

But I bet you I captured it because I found it weird to see someone playing games.
On their computer.
At the airport.

Remember, 2006 is way before the very first iPhone.

Youtube, Twitter, Facebook and Google Earth had only just started.

Shakira was number 1 with ‘Hips Don’t Lie’ and the first Cars movie had just hit the cinema.

And while gaming was huge – and handheld systems had been around for years – the idea of someone playing on their computer – at an airport – was obviously strange enough for me to take a photo.

But would we think that now?

Well, maybe the idea of needing a big-ass laptop to do it may still be considered strange – for totally different reasons than it was in 2006 – but the idea of someone gaming at an airport at all times of day wouldn’t cause a blink of an eye.

And here’s the point.

We – as an industry – are quick to kill new.

We write off different without any hesitation.

Believing if it makes no sense to us, it can’t make sense to anyone. Like we’re the fucking gods of everything.

And yet history has repeatedly shown new needs time.

Time to grow. Time to find its place. Time to find its energy.

From Apple computers to the internet to electric cars to gaming culture.

And while sometimes it may burn out, it’s worth remembering what a Fast Company journalist once said about reviewing tech.

“The biggest mistake is reviewing new tech against established tech. It will never win that because it’s not trying to be that”.

Which is why when you see new habits, beliefs or trends emerge that make little sense to you, it may be worth remembering before you pass judgement that it’s not them who have got it wrong, it’s possibly you who has misunderstood.

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How To Stop The Smallest Minds In The Room Create The Biggest Headaches …

I recently read an article in the Guardian about the launch of the X-Box.

Given the brand has been part of gaming culture for the past 20 years, it’s easy to forget what an achievement this has been for Microsoft.

Let’s remember back then, the brand was far more synonymous with office computer programs than gaming … so to come from such a negative space and place to become the powerhouse it is today, is nothing short of incredible.

But it wasn’t all plain sailing.

Sure, their cause was helped by SONY seemingly forgetting everything that had made the original PlayStation launch so successful … but even with that, Microsoft were still coming from pretty much a standing start.

It’s a great article that’s well worth the read, but there was one part that really stood out to me.

This:

Let’s be honest, we’ve all been there …

Where someone chooses to ignore a statement of obviousness and instead, attempts to turn it around so you look like you’re making a potentially dangerous assumption.

Don’t get me wrong, we shouldn’t blindly assume common sense is common sense, and – without doubt – there’s been a lot of unsubstantiated assumptions that have ended up being the backbone of ideas and campaigns all around the World, but this sort of behaviour is nothing but an act of petty cowardice.

However, let’s assume for a moment the person who wanted proof that people did expect DVD quality to be better than the crunched-up shit that was on screen, was right.

Let’s assume that we didn’t know that DVD brands had been communicating ‘improved image quality’ to the general public for years.

Even if all that was true, the real issue was still not being addressed.

And that is facts doesn’t mean standards.

So rather than fall into a ‘fact inflation fight’ that no one was going to come out of well – even though I get why they were triggered – they should have asked Mr Petty if the image on the screen reflected the quality of product and performance he – and the company – wanted to globally be associated with?

Quickly followed up by enquiring whether Microsoft had the technology to dramatically improve the current standard of performance?

By doing this, they not only side-step the pointless barrier being placed in front of them and refocused the conversation to values, standards and ambition.

I’ve seen this situation happen so many times.

Where political point scoring derails ambition, potential and standards.

Where the company starts focusing on the ‘minimum viable product’ rather than what could drive the brands perception.

And while these situations have also seen me lose my shit – A LOT – I always remember my Dad telling me the real way to win these sorts of arguments, which is to elevate the discussion to reputational standards not down to petty point scoring.

He was brilliant at it.

Me? I’m still working on it.



If A Video Game Company Can Do It, What’s Your Excuse?

For all the talk about diversity and inclusion being spouted by companies, I don’t see much diversity and inclusion.

I still see companies mainly filled with people like me and where there is diversity, it tends to not be at the management level.

And on the rare occasion that it is, you then see the media go after these people with a zeal rarely seen towards anyone white. Or male.

Of course, diversity is more than simply heritage … though companies often use that as a convenient excuse to not hire People of Colour, ignoring that – SHOCK HORROR – People of Colour can also come from low income areas, have physical disabilities, be members of the LGBTQ+ community and/or have any other number of ‘minority’ characteristics you wish to throw at me … which is why I am so excited by a new video game that deals with diversity head on.

Forza Horizon 5 is a brilliant racing game on XBox.

The graphics are amazing.
They’ve introduced a ‘story’ mode to the game.
And the world you get to explore is almost limitless.

But … and it’s a big but … the really brilliant thing is the level of customisation they allow you to make of your character.

Look at this …

And this …

How amazing is that!

You can customise your identity and add prosthetics.

No doubt, this will cause huge offence to presenters on Fox News for succumbing to ‘wokeness’ which makes it even better … but they’re missing the point in 2 fundamental areas.

1. Being called woke means being called someone who considers the context and needs of others so they can live a similar life in terms of opportunity as you. For me that’s a compliment, not an insult.

2. The option is not to get headlines – though it does, because of its rarity – but to allow people who are minorities, feel seen and valued and celebrated for who they are, not who they aren’t. Anyone who thinks that’s a bad thing to do can basically go fuck themselves.

The gaming industry has a bunch of issues – from how it operates to the storylines of the games it makes – however they seem to be far more committed and focused on making change than so many of the companies who talk about their D&I programs on social media and in magazine articles.

People can accuse Forza Horizon of jumping on the woke bandwagon all they like.

They can shout that they’re only doing it because they don’t want to alienate potential customers.

They can say it’s a ‘one off’ and should be treated as such.

People can say what they like … it’s still more than most have done and will mean far more to the millions of people who have been ignored by companies for decades for no other reason than simply being a bit different to supposedly ‘common’ characteristics.

And I can tell you, that will mean more to them than some press release about a companies D&I program that doesn’t change a damn thing.

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Thank you to James Whatley for letting me steal his screen shots, even though I own the game myself. THAT’s how lazy I am. Not that you didnt know it.



When Your Whole Childhood Is A Lie, But Still Better Than A Lot Of Adult Marketing Truth …

When I was young, I was introduced to a whole host of iconic TV characters.

Six Million Dollar Man.

Wonder Woman.

Buck Rogers.

Superman.

The Incredible Hulk.

Of course there were more, lots more – from cartoons to local kids TV – but the one’s from America just seemed to be more amazing.

Part of this was probably the production value of the shows, but it was also the imagination they triggered and celebrated in me.

It was so much more than just entertainment, it challenged, encouraged and introduced me to a whole new way to look and see the possibilities of the World.

These characters continue to hold a lot of sentimentality with me, because despite being over 40 years ago, they were – in many ways – characters that defined my generation.

They were OUR shows, even when they were a remake of something that went before.

I say this because when I look at Otis, the characters from his shows are so different.

For a start, so many of them are born through Youtube.

Plus there’s also a huge amount from games, like Roblox or Minecraft.

But the relationships are similar to the ones I had with the Incredible Hulk etc.

And that’s because they’re his characters.

They are badges of his generation.

He connects to people who share the same love and knowledge.

Which is a good reminder that in a world where we are continually going on about new possibilities, new opportunities and new technologies … the forces that make so many of them successful and valuable are the same things as they’ve always been.

Emotion.

Of course we should know this.

Of course this should be obvious.

But I don’t know if we do.

I read so much these days that seems to be focused on efficiencies, effectiveness, experience or eco-systems … and while they’re all important and have a role to play … they aren’t the reason people connect so deeply, they’re just tools to help make it happen.

In our quest to be seen as innovative, we’re re-making the wheel over and over again except it’s not as simple. Or as effective. Or as powerful.

Because we’re so desperate to look like we’ve done something new, we walk away from the things that can make something valuable.

Beyond price.
Beyond status.
Beyond superficial.

Somewhere along the line, we’ve forgotten the value of emotion.

We talk about it. We describe it. We even attempt to show it.

But instead, we have reduced it to a set of ‘research group approved’ actions and behaviours.

A set of research group approved actions and behaviours that are more focused on telling people what we want them to think about rather than to feel.

A set of research group approved actions and behaviours that are designed to minimise the potential of alienating someone rather than making it mean everything to them.

How fucking depressing.

More than that, how fucking laughable.

Because the holy grail for all these brands is to encourage loyalty beyond reason.

Where people choose you over countless competitors.

Where they will queue for hours to stand a chance to have a moment in your company.

Where people will willingly wear a t-shirt with your name emblazoned on it.

Where people will do this over and over again, regardless of time, money or location.

For all the money, research and ‘marketing guru tactics’ so many brands adopt these days … they still don’t come anywhere close to the impact bands, gaming characters and old 1970’s TV shows have on people.

And there’s one simple reason for it.

You don’t make people care talking about them, you do it by being for them.

Not in terms of ‘removing friction to purchase’.

Or telling them you really, really care about them.

Or saying you’re committed to their progress and success.

Or you want them to get the best value deal they can get.

But by recognising who they are, not who you want them to be.

And then talking to them that reflects that.

The good, bad, weird, strange, complex, scary, hopeful, uncomfortable.

It’s not hard.

And yet it seems to be the hardest thing in the World.

Which is mad, given a man painted green and a shitty rubbery mask was able to do it and 40+ years later, can still ignite more feelings of love and loyalty from me than 98.99999% of all brands with their research and marketing guru processes.