Filed under: A Bit Of Inspiration, Advertising, Agency Culture, Attitude & Aptitude, Authenticity, Brand, Campaign Magazine, Colenso, Colleagues, Context, Creativity, Culture, Design, Environment, Wieden+Kennedy
Yes I’m back.
No, I can’t tell you what I did.
Or who for.
Or even where I went.
And I won’t ask if you missed me because I wouldn’t hear a response.
Not because I don’t allow comments anymore, but because no one reads this blog anymore.
If they ever did anyway, given any visitor was here to either insult me or read the insults.
Anyway … let’s get on with it, shall we?
Every home has a room that’s a bit of a disaster.
The one that doubles up as a storeroom.
The one that you never got round to unpacking.
The one that just seems more trouble than it’s worth.
The same happens in offices.
The meeting room no one really likes.
The meeting room that feels claustrophobic.
The meeting room that no one uses for client meetings because it’s a bit shit.
But in an open plan office world, meeting rooms are at a premium … so those ‘happiness sucking spaces’ often end up being used as a last resort, even though it is literally the last place you want to be.
We have one of those spaces.
A room that makes dentist waiting rooms feel exciting.
It’s called ‘the attic’ … because, quite frankly, it’s out of the way and uninviting.
But recently we had a client video call in that room and we’ve never felt more self-conscious, so we finally decided to change it.
However rather than try and change the feel of that miserable space, we chose to own it.
Welcome to the most boring room in Colenso. Literally.

I know … I know … you may be thinking, ‘why would you do such a thing when you could have changed everything’?
And I get that, but there’s 2 reasons …
First, as Eminem taught us in the movie 8 Mile, when you own your truth, no one can own you.
Second, the great irony of being self-aware – even when it’s about something dour – is that you can end up being more interesting than those places you know are trying their hardest to be interesting.
That’s not dissing the importance of physical space because it’s real and it’s important.It can play a huge role in influencing and shaping how people engage, interact and explore shit.
But at the heart of great working environments is that they have been shaped by the culture of the org rather than a byproduct of it.
As I said years ago in Campaign …

And so while this might be the most boring room in Colenso – and it is – by owning that fact, it’s weirdly become a place we’re OK with being in rather than trying our hardest to avoid.
God humans are weird aren’t we!?
But not as weird as that room.
Filed under: Advertising, Attitude & Aptitude, Before Fame, Brand, Comment, Content, Context, Creativity, Culture, Design, Emotion, Entertainment, Gaming, Relevance, Resonance, Respect

When I was starting out in this whole advertising business, I would often find myself sent to Derby to meet a client who was based there.
Because of that client, I was introduced to some of his friends who had started a gaming company – who were also based in Derby.
They were very small, but because I was around their age and also in love with gaming, I would occasionally pop in and say hello.
One day – months after I’d last been in Derby – I passed this gaming companies offices and saw something different.
Cars.
Lots of them.
Fancy as fuck.
Now I’d obviously seen fancy cars before – even in Derby – but not at their offices, so I decided to pop in, say hello and see what was going on.
It was there I learned that a game they had spent years working on had become a success.
Not just in sales, but in its impact on broader culture.
A game I’d heard and read a lot about … but didn’t know it was from them.
And – to be honest – a game I probably would not naturally associate with them.
It was Tomb Raider.
A game that changed everyone in that companies life – for better and, in some cases, worse.
A game that featured a character – Lara Croft – that became the subject of sequels, TV shows, magazine covers, movies, books songs and young boys fantasies.
Tomb Raider – especially early Tomb Raider – was definitely of a time, but at the time, it was a revelation … which is why this image of the script scale of GTA really highlighted the change of games and the change of technology that enables them.

Look at it!
And that’s just the change between GTA 3 and 4.
So imagine what the impending GTA 6 script is going to look like.
More than that, imagine what the revenue is going to look like.
It’s already the biggest selling game and franchise in gaming console history – with over US$8 billion sold.
What’s also impressive is that they’ve been able to keep all of their ‘unsavoury’ elements and maintain their popularity. Given we live in such political times, that’s quite the achievement … and something the guys who own the Tomb Raider franchise must hate given they got left behind, despite trying to ‘modernise’ Lara.
That said, I was doing some work with Rockstar – GTA’s creators – a while back and mentioned how the context of the times meant they could really fuck with the authorities in a fascinating way and was interrupted by their lawyer who said:
“We are not going to be doing that”.
Which is almost as much of a high point as being fired by the Chili’s.
But that aside, the image above – at least to me – captures a moment when console games [and games as a whole for that matter] moved from escape to entertainment … even though the seeds of that change were made by a few particular people and titles … including one from some blokes in a building at 55 Ashbourne Road, Derby.
Filed under: A Bit Of Inspiration, America, Comment, Craft, Creativity, Culture, Design

Recently I met someone called Jim, who designs – among other things – barbed wire.
When I was introduced to him, I first thought it was a pisstake.
I never thought of barbed wire being something designed … and I certainly didn’t think there would be different versions of it … but apparently there is, as demonstrated by the photo above that shows different barbed wire over the years.
But once I realised I was not part of an elaborate prank, I found the whole conversation with Jim fascinating. In his view, barbed wire is misunderstood … because while it is there to stop elements getting in – or out – its role is closer to survival than security.
Jim told me how the inventor of barbed wire – Lucien Smith – created it as a simple and effective way to keep cattle from straying. Prior to this, there was no practical or effective way to enclose vast amounts of land and so they had to engage in huge cattle drives for transporting – and controlling – cattle.
But with the invention of barbed wire, this all changed … to the point Jim regards barbed wire as playing a pivotal role in creating settlements across the American plains … which in turn, led to the creation of towns and cities.
As you may have worked out, Jim is a bit of an anorak where barbed wire is concerned … but I bloody loved the conversation – not to mention the way he approached barbed wire design – which all acts as a great reminder that while we all like to talk about creativity, there’s far more of it happening outside of the ad industry than inside it, and yet so little of the conversation ever acknowledges it, let alone celebrates it.
Filed under: A Bit Of Inspiration, Apple, Attitude & Aptitude, Authenticity, Comment, Confidence, Consultants, Creative Development, Creativity, Design, Distinction, Emotion, Empathy, Focus Groups, Management, Perspective, Professionalism, Standards
McKinsey.
Oh McKinsey.
I’ve written a bunch about them in the past.
Hell, they were the reason one of my tweets went viral.
Scared the shit out of me.
I mean going viral, not the tweet.
And while I appreciate McKinsey have some very smart people working there and there are stories of their bullish confidence that are mildly amusing … let’s not forget they would recommend killing their grandmother if it made them an extra dollar.
Note I said ‘recommend’ … because like a Mafia boss, McKinsey never get their hands dirty, they make others do that. Then they can blame them when it goes wrong … similar to financial institutions who pay out millions to make problems go away rather than face the music in a court of law.
Which is why I found this interview they ran with Jony Ive so interesting.
OK, so Jony Ive is an interesting person so it was never going to run the risk of being bad … but what was fascinating was the headline they ran with it.

Creativity.
Unpredictability.
A great idea cannot be predicted.
Jesus Christ, that must have been like Kryptonite to the ‘everything is a process’ Kings.
I also love how they call it ‘provocations to ponder’.
Why is it a provocation?
Why is it something to ponder?
That’s literally the creative process … except, I suppose, for companies like McKinsey, who would regard that perspective as a celebration of the subjective and the inconsistent, which means it’s seen more as an act of wilful danger than the liberation of possibility.
But because it’s Jony Ive … McKinsey have turned a blind eye. After all, Jony is a global design icon. The driving force behind so many Apple products. Steve Jobs trusted sidekick. Being seen to walk in his circles can only be a good thing, despite the fact he represents the total opposite of what McKinsey do and value.
Oh hang on … someone’s going to say, “creativity is in everything”.
And they’re right of course and – despite what I said a few paragraphs ago – it’s fair to say McKinsey do embrace some elements of creativity.
However the creativity Ive is talking about is not the creativity McKinsey value.
Or practice.
For them, it’s approached functionally and economically, whereas for Ive, it’s about enabling change. An ability to see, think or feel differently. And while they may share similarities, it’s in the same way mathematicians and musician are similar.
Both do things based on numbers … except one uses it to shine a light on problems or solutions, whereas the other is the byproduct of the light.
Both have their value.
Both are about moving forward.
But how they do it are totally different.
Chalk and fucking cheese.
Which is why if I’m going to end this post with anything, it’s this:
Don’t let anyone try to tell you the light doesn’t matter.




